Augmented Reality and Virtual Reality (ARVR) Market Analysis, Technical Study and Business Guidelines till 2025

Market and Industry Analytics

Augmented Reality and Virtual Reality (ARVR) Market Analysis, Technical Study and Business Guidelines till 2025

Press Release

Global Augmented Reality and Virtual Reality (ARVR) Market Size, Status and Forecast 2018-2025 Report presents the worldwide Augmented Reality and Virtual Reality (ARVR) Market analysis with in depth study of manufacturers, region, type and application and its future scope in the industry till 2025.

In 2018, the global Augmented Reality and Virtual Reality (ARVR) market size was 16100 million US$ and it is expected to reach 777900 million US$ by the end of 2025, with a CAGR of 62.4% during 2019-2025.

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Virtual Reality (VR) is an artificial, computer-generated simulation or recreation of a real life environment or situation. Augmented Reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it.

Augmented reality and virtual reality are inverse reflections of one in another with what each technology seeks to accomplish and deliver for the user. Virtual reality offers a digital recreation of a real life setting, while augmented reality delivers virtual elements as an overlay to the real world.

This report focuses on the global Augmented Reality and Virtual Reality (ARVR) status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Augmented Reality and Virtual Reality (ARVR) development in United States, Europe and China.

The following manufacturers are covered in this report, with sales, revenue, and market share for each company: Oculus, Qualcomm, Cyber Glove systems, Microsoft Corporation, Vuzix, Samsung Electronics, Infinity Augmented Reality, Eon Reality, Google and others.

  • Market size by Product –
  • Augmented Reality Devices
  • Virtual Reality Devices
  • Projects and Display Wall
  • Market size by End User/Applications –
    • Commercial
    • Consumer
    • Aerospace and Defense
    • Medical
    • Others
  • Market size by Region
    • North America
    • Europe
    • China
    • Japan
    • Southeast Asia
    • India
    • Central & South America
  • The study objectives of this report are:
  • To analyze global Augmented Reality and Virtual Reality (ARVR) status, future forecast, growth opportunity, key market and key players.
  • To present the Augmented Reality and Virtual Reality (ARVR) development in United States, Europe and China.
  • To strategically profile the key players and comprehensively analyze their development plan and strategies.
  • To define, describe and forecast the market by product type, market and key regions.

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Table of Contents:
1 Report Overview

1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Augmented Reality and Virtual Reality (ARVR) Market Size Growth Rate by Type (2013-2025)
1.5 Market by Application
1.5.1 Global Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2013-2025)
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Augmented Reality and Virtual Reality (ARVR) Market Size
2.2 Augmented Reality and Virtual Reality (ARVR) Growth Trends by Regions
2.2.1 Augmented Reality and Virtual Reality (ARVR) Market Size by Regions (2013-2025)
2.2.2 Augmented Reality and Virtual Reality (ARVR) Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Augmented Reality and Virtual Reality (ARVR) Market Size by Manufacturers
3.1.1 Global Augmented Reality and Virtual Reality (ARVR) Revenue by Manufacturers (2013-2018)
3.1.2 Global Augmented Reality and Virtual Reality (ARVR) Revenue Market Share by Manufacturers (2013-2018)
3.1.3 Global Augmented Reality and Virtual Reality (ARVR) Market Concentration Ratio (CR5 and HHI)
3.2 Augmented Reality and Virtual Reality (ARVR) Key Players Head office and Area Served
3.3 Key Players Augmented Reality and Virtual Reality (ARVR) Product/Solution/Service
3.4 Date of Enter into Augmented Reality and Virtual Reality (ARVR) Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2013-2018)
4.2 Global Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2013-2018)

5 United States

6 Europe

7 China

8 Japan

9 Southeast Asia

10 India

11 Central & South America

12 International Players Profiles

13 Market Forecast 2018-2025
13.1 Market Size Forecast by Regions
13.9 Market Size Forecast by Product (2018-2025)
13.10 Market Size Forecast by Application (2018-2025)

In this study, the years considered to estimate the market size of Augmented Reality and Virtual Reality (ARVR) are as follows:

  • History Year: 2013-2017
  • Base Year: 2017
  • Estimated Year: 2018
  • Forecast Year 2018 to 2025

For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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